TrainingExit 14Ready now
Controller tester and stick drift
Guides disagree on dead zones. Measure your own controller instead.
Press any button on your controller so the browser can see it.
Three steps, under a minute
Rest for 5 seconds, return to centre, slow push. Put your controller down flat before starting.
Response curve
Move a stick to see what a game does with it: the dead zone cuts the start, the exponent softens small movements. Dashed line: raw stick.
To check on 19 November, in the real menus
Next step
Stick precisionHold a dot inside a ring at 25, 50 and 75% tilt, then draw a slow circle. Time in the ring, tremor and circularity, for each input.How to use it
Guides for GTA V give opposite advice, 100% for some and the minimum for others, and they are probably not talking about the same scale. The real method needs no guide: measure the drift of your own controller, then set the dead zone just above it.
The test, under a minute
- Rest, 5 seconds: let go of both sticks. Every value is recorded. Result: maximum radius and average offset, per stick.
- Return to centre: push both sticks to the edge and let go, 3 times in 4 directions. A tired spring no longer brings the stick back.
- Slow push: push the right stick to the edge over 3 seconds. A clean jump at the start shows a dead zone already added by your system.
Reading your result
Under 3%: healthy. From 3 to 8%: normal wear. Above 8%: drift. These limits are provisional and will be recalibrated on our data. They do not come from any manufacturer.
In GTA 6
No GTA 6 setting is known. On 19 November we will check whether a dead zone setting exists, its scale, and what the value means. If it exists, set it just above your measured radius.
Values only compare on the same controller: DualSense and Xbox pads do not have the same resolution, and some systems add their own dead zone.
Questions and answers
What is stick drift?
How do I fix drift?
Why does my browser not see my controller?
What is the best dead zone in GTA 6?
Can I test a PS5 controller on my phone?
Related tools
- Exit 13
Reaction time
Measure your reaction time by input: touch, controller or mouse. Simple and choice tests, compared with yourself, not with invented averages. - Exit 12
Training plan
A 12-minute session built from your own scores, spaced practice and an honest test 7 days on. Nothing promised, everything measured. - Exit 11
4-minute check-up
Four questions, then reaction, controller and aim, plus the map. In 4 minutes you know what to fix first and get a plan made for you. - Exit 10
TV settings and lag
The biggest gain costs nothing: your TV's game mode can remove over 100 ms of delay. Measured figures, steps to follow, and a simple test.