TrainingExit 11Ready now
Your 4-minute training check-up
Four questions, three or four short measures. You come out with a plan, not a verdict.
Four questions
First fix: game mode alone can remove 100 to 210 ms on many TVs. It goes before every drill.
Short measures, about 3 minutes
Each one opens on its page and brings you back here.
Next step
Training planA 12-minute session built from your own scores, spaced practice and an honest test 7 days on. Nothing promised, everything measured.How to use it
Before training, find out where your time is best spent. This check-up asks about your setup, your goal and your free time, then takes three short measures: reaction, controller and aim. If you have a screen handy, one more minute on the map.
What it does with your answers
Each "no" about your screen shows you the gain you are missing. Each measure feeds your plan: the priority of a skill depends on your goal, your measured gap and how much that skill can be trained.
What it does not do
It gives no rank and no grade: no solid norm exists for these tests in a browser, so you are compared with yourself. A mini-drill improves what it trains: the link with GTA 6 is not proven. What counts is your score on the test 7 days later.
Your data
Everything stays on this device. Nothing goes to the server unless you post a score yourself.
Questions and answers
Do I need a controller?
Will I get a level or a rank?
Can I stop and come back?
Do these tests prove I will be better at GTA 6?
Related tools
- Exit 10
TV settings and lag
The biggest gain costs nothing: your TV's game mode can remove over 100 ms of delay. Measured figures, steps to follow, and a simple test. - Exit 13
Reaction time
Measure your reaction time by input: touch, controller or mouse. Simple and choice tests, compared with yourself, not with invented averages. - Exit 14
Controller tester
Measure your stick drift, your real dead zone and your response curve with the Gamepad API, then set the game just above what you measured. - Exit 15
Stick precision
Hold a dot inside a ring at 25, 50 and 75% tilt, then draw a slow circle. Time in the ring, tremor and circularity, for each input.