TrainingExit 12Ready now
Your training plan
Twelve minutes, then go and play. The score that counts is the one 7 days later.
No plan yet
The plan comes from your check-up: 4 minutes to know what to work on.
Fix these first
Today's session
A dip is normal: mixing drills lowers the score of the moment.
Your priorities
Weights set by us, a deduction to review with our data. Nothing here describes GTA 6.
The test 7 days on
Your progress
Scores never compare between inputs. A gain under 1 is not shown as progress.
Changed your setup?
Old scores do not compare with a new TV or controller. Your map memory stays.
Next step
Reaction timeMeasure your reaction time by input: touch, controller or mouse. Simple and choice tests, compared with yourself, not with invented averages.How to use it
This plan puts your time where it pays. Fixes come first: a TV outside game mode or a drifting stick costs more than any drill can give back.
How priorities are set
Priority = goal weight × measured gap × how trainable the skill is. Reaction is barely trainable, the map and the wheel are fully trainable. These numbers are our own deduction and will be reviewed against our data. Before 300 players per input, the gap uses your level. After that, percentiles.
The session
- 1 minute of free warm-up, not scored.
- 5 minutes on your top priority, at an adaptive level: two good games raise it, one bad game lowers it.
- 4 minutes mixing two other drills.
- 2 minutes on the map, spaced out.
Three to five sessions a week, one a day at most. After 12 minutes, stop and go and play: the goal is the game. Sleep protects what you just learned, so come back tomorrow.
Honest tracking
Spacing and mixing lower the score of the moment and help retention, so a dip is normal. The test 7 days later, without warm-up, is the only proof of learning. A gain under 1 means your change stays within your usual swings: we do not call that progress.
A mini-drill improves what it trains. No study shows that these drills carry over to GTA 6, and no game setting is known yet.
Questions and answers
Will this make me better at GTA 6?
Why stop after 12 minutes?
Why did my score go down?
What is a learning gain?
What if I change my TV or controller?
Where is my data?
Related tools
- Exit 11
4-minute check-up
Four questions, then reaction, controller and aim, plus the map. In 4 minutes you know what to fix first and get a plan made for you. - Exit 10
TV settings and lag
The biggest gain costs nothing: your TV's game mode can remove over 100 ms of delay. Measured figures, steps to follow, and a simple test. - Exit 14
Controller tester
Measure your stick drift, your real dead zone and your response curve with the Gamepad API, then set the game just above what you measured. - Exit 15
Stick precision
Hold a dot inside a ring at 25, 50 and 75% tilt, then draw a slow circle. Time in the ring, tremor and circularity, for each input.