TrainingExit 15Ready now
Stick precision
Small movements decide long shots and slow corners. Find out if your thumb is steady.
Next step
Target trackingKeep your reticle on a moving target for 45 seconds, at three speeds. Time on target, average error, and whether you lag behind.How to use it
A ring appears at 25, 50 or 75% stick tilt, in 8 directions. Keep the dot inside for 2 seconds. Then draw one slow full circle. Two warm-up rings do not count, then the whole game takes about a minute.
Your scores
- Time in the ring: your main score.
- Tremor (RMS): how much the dot shakes around its average position, as a share of full tilt.
- Circularity: how round your slow circle is.
How to read it
An unstable 25% means you lose small corrections. A lower sensitivity will help you there. Compare yourself with yourself: the same exercise on another controller is another measure.
Touch and mouse
Without a controller, a virtual stick follows your finger or your mouse and returns to centre when you let go. Those scores are kept apart. A real stick stays the main input, GTA 6 is a console game.
This trains steadiness on a stick. Whether it carries over to long shots, slow driving or flying in GTA 6 is a deduction, not a proven fact.
Questions and answers
Which stick should I test?
What does a low score at 25% mean?
Which ring should I pick?
Does a dead zone change my score?
Related tools
- Exit 14
Controller tester
Measure your stick drift, your real dead zone and your response curve with the Gamepad API, then set the game just above what you measured. - Exit 16
Flick aim trainer
A real aim test: 30 targets, throughput in bits per second, errors and corrections. Separate scores for controller, touch and mouse. - Exit 18
Aim micro-corrections
Your reticle jumps close to the target, as after an assisted lock. Correct towards a small zone. Correction time and overshoots, for each input. - Exit 13
Reaction time
Measure your reaction time by input: touch, controller or mouse. Simple and choice tests, compared with yourself, not with invented averages.