TrainingExit 17Ready now
Target tracking
Follow a target that never stops. Forty-five seconds, three speeds, the same path for everyone today.
Next step
Aim micro-correctionsYour reticle jumps close to the target, as after an assisted lock. Correct towards a small zone. Correction time and overshoots, for each input.How to use it
A target moves along a path that looks random but is the same for every player on a given day. Keep your reticle on it for 45 seconds, over three speeds. Three warm-up seconds do not count.
Your score
Share of time on the target, and average error in u (1 u = 1% of the short side of the play area, so a large screen is not an advantage).
How to read it
- A steady error points to your sensitivity: run the sensitivity test.
- An error that stays behind the target means you react instead of anticipating: aim where the target is going.
With a controller, the stick drives the reticle. With a finger or a mouse, the reticle follows your position. Scores stay separate per input.
This drill trains following a moving target. Carry-over to shooting at a vehicle in GTA 6 is a deduction, not a proven fact.
Questions and answers
Why is the path the same for everyone?
Which level should I choose?
Does it work on a phone?
Related tools
- Exit 16
Flick aim trainer
A real aim test: 30 targets, throughput in bits per second, errors and corrections. Separate scores for controller, touch and mouse. - Exit 19
Sensitivity finder
Five sensitivities, hidden and shuffled, 20 shots each. Your best one comes from your own numbers, not from a guide. - Exit 15
Stick precision
Hold a dot inside a ring at 25, 50 and 75% tilt, then draw a slow circle. Time in the ring, tremor and circularity, for each input. - Exit 20
Map memory
Place Leonida's confirmed locations on a blank map, get corrected at once, and review them at the right time. Official and press sources only.