TrainingExit 20Ready now
Leonida map memory
A map you find from memory stays better than a map you look at. Place, check, come back tomorrow.
Provisional schematic, drawn from public facts. Official and press sources only. Tolerance equals each place's uncertainty.
Your memory of Leonida
Next step
Guess the locationTen confirmed places of Leonida to find on a blank map. Get your score, post it, and send the same game to a friend. Nothing from a leak.How to use it
A name appears, the map is blank. Tap where you think the place is, confirm, and see the correction at once. Retrieving from memory works better than rereading, that is a solid finding of learning research.
Spaced repetition
Got it right? The next review comes later: 1, 2, 4 then 8 days. Got it wrong? Back to 1 day. Ten questions a day at most, with six new places at most: 20 reliable places are worth more than 150 approximate ones.
Only what is confirmed
This drill only uses locations with an official or press source, and places with an uncertainty under 150 km. Community and rumour entries stay out, roads included for now, and nothing comes from a leak: a wrong place in your memory would be worse than nothing. The background is our provisional schematic, drawn from public text. Your tolerance equals the uncertainty of each place, so a place we know roughly is judged roughly.
Levels
Large areas, landmarks, districts, then everything. From level 2 the map zooms on the region, because a finger cannot place a district on the whole state.
Your score
Median distance in u (1 u = 1% of the map width, since the real scale of the game is unknown), and the share kept 7 days on. That second number is the one that proves you learned. No study covers GTA maps: this method is carried over from other fields.
Questions and answers
Is this the real GTA 6 map?
Why so few locations?
Why are roads missing from level 2?
What is the u unit?
Can I keep playing after my reviews?
How does the leaderboard work?
Related tools
- Exit 19
Sensitivity finder
Five sensitivities, hidden and shuffled, 20 shots each. Your best one comes from your own numbers, not from a guide. - Exit 21
Selection wheel
Pick the right item from a wheel without looking. 8 then 12 slots, then a hidden wheel. Median time, errors and what your memory saves you. - Exit 18
Aim micro-corrections
Your reticle jumps close to the target, as after an assisted lock. Correct towards a small zone. Correction time and overshoots, for each input. - Exit 17
Target tracking
Keep your reticle on a moving target for 45 seconds, at three speeds. Time on target, average error, and whether you lag behind.