TrainingExit 19Ready now
Find your sensitivity
No value suits everyone. Find the highest one where your accuracy holds, without knowing which one you are playing.
On release day
No GTA 6 setting is known. The rule for now: middle of the scale, then one step in the direction this test gives you. This is a relative value, never a number to copy.
To check on 19 November, in the real menus
Next step
Selection wheelPick the right item from a wheel without looking. 8 then 12 slots, then a hidden wheel. Median time, errors and what your memory saves you.How to use it
Guides for GTA V give 30 to 40% or 20% for the same setting. No value suits everyone. The goal is the highest sensitivity at which your accuracy does not collapse.
The method
You play 5 sensitivities, in a random order, without seeing which one is active, 20 flick shots each. Not knowing stops you from picking what you are used to. One round takes about 3 minutes. Do 3 rounds, ideally on different days: the rounds add up and the order changes each time.
Your result
We keep the highest throughput with under 10% of targets missed. The result is relative: slow, medium or fast. It is never a GTA number, because no GTA 6 setting is known.
On release day
Set the game to the middle of its scale, then move one step in the direction shown here. Play a little, then adjust. This page will be updated once we have seen the real menu.
Inputs
Controller and mouse first. On a phone, a virtual stick and a fire button stand in, kept apart from the other inputs. Your best sensitivity also applies to the flick drill.
Questions and answers
What is the best sensitivity for GTA 6?
Why is the sensitivity hidden during the test?
Why three rounds?
Does the result carry over to the game?
Related tools
- Exit 18
Aim micro-corrections
Your reticle jumps close to the target, as after an assisted lock. Correct towards a small zone. Correction time and overshoots, for each input. - Exit 17
Target tracking
Keep your reticle on a moving target for 45 seconds, at three speeds. Time on target, average error, and whether you lag behind. - Exit 16
Flick aim trainer
A real aim test: 30 targets, throughput in bits per second, errors and corrections. Separate scores for controller, touch and mouse. - Exit 20
Map memory
Place Leonida's confirmed locations on a blank map, get corrected at once, and review them at the right time. Official and press sources only.