TrainingExit 18Ready now
Aim micro-corrections
The lock brings you close. The last small move is yours.
Next step
Flick aim trainerA real aim test: 30 targets, throughput in bits per second, errors and corrections. Separate scores for controller, touch and mouse.How to use it
In GTA V and Red Dead Redemption 2, assisted aiming brings your reticle close to a target, then a small upward correction finishes the job. This drill isolates that last move. The reticle jumps near a small zone at the top of a neutral shape: bring it in and fire. Thirty rounds, two warm-up rounds on top.
Your score
Median correction time, overshoots per round (the reticle was on the zone and left it) and missed shots.
How to read it
Frequent overshoots: lower your sensitivity, or tap the stick instead of holding it. If you ran the sensitivity test, half of that value is used here, because a correction is a small move.
What about GTA 6?
Nothing about aiming in GTA 6 is confirmed. This drill only applies if the game keeps this principle. We will check that on 19 November. The drill still trains small controlled movements.
Questions and answers
Does GTA 6 have aim assist?
Why is the movement so slow?
Is aim assist cheating?
Related tools
- Exit 17
Target tracking
Keep your reticle on a moving target for 45 seconds, at three speeds. Time on target, average error, and whether you lag behind. - Exit 19
Sensitivity finder
Five sensitivities, hidden and shuffled, 20 shots each. Your best one comes from your own numbers, not from a guide. - Exit 20
Map memory
Place Leonida's confirmed locations on a blank map, get corrected at once, and review them at the right time. Official and press sources only. - Exit 15
Stick precision
Hold a dot inside a ring at 25, 50 and 75% tilt, then draw a slow circle. Time in the ring, tremor and circularity, for each input.